DBR Tournament

Ruleset: De Bellis Renationis v. 2.0 with the latest IWF clarifications.

Time perioid: 1494 AD - 1700 AD
Number of games: Six (2 games per day)
Figure scale: 15mm scale bases and miniatures
Ground Scale: Normal Scale
Army Size: Two list format with lists not to exceed 400 army points, using IWF points. Each list drawn from the list and using of the same year.

Full Rules

Start Times

Competitors are required to be present at the scheduled start time.

Competitors not present at the scheduled start time should make contact with one of the designated organisers to explain their circumstances and advised an expected arrival time.

Friday, February 25th
- 08:30 - 12:30 1st round of DBR World Championship tournament
- 13:45 - 17:45 2nd round of DBR World Championship tournament

Saturday, February 26th
- 08:30 - 12:30 3rd round of DBR World Championship tournament
- 13:45 - 17:45 4th round of DBR World Championship tournament

Sunday, February 27th
- 08:30 - 12:30 5th round of DBR World Championship tournament
- 13:30 - 17:00 6th round of DBR World Championship tournament

Competitors are required to be present at the scheduled start time.

Late penalties apply to all competitors not present at their tables after the scheduled start time and the "draw" having being released by the organisers. (see late arrival penalties).

In the event that a player is running late for a match or unable to attend any round, they are required to make contact with the organisers to advise us of your situation. The Organisers can be contacted on the following mobile phone number: +64 21 996 072.

Special Rules:

1. The DBR IWF points values will be used. They can be found at:
http://homepages.paradise.net.nz/mcnelly/dbr/NZPoints.htm
2. The IWF amendments and clarifications, including terrain placement, will be used. They can be found at:
http://homepages.paradise.net.nz/mcnelly/dbr/downloads/DBR_IWF_Clarifications.pdf
3. The army list to be used is selected and noted down before the invader is determined.
4. Defenders required to place a compulsory road count this first road as one feature equivalent.
5. Victory & defeat will be as follows. Delete the phrase “at the end of any bound of either side” from the first sentence of the first paragraph of  Victory & Defeat on page 24.  This means an army ceases fighting at the point in which it is broken and the game is ended without a “revenge” bound.”

Terrain

Players need to provide their own terrain features. The umpire reserves the right to reject the use of any terrain pieces by any player, that is deemed inappropriate by design or layout (eg. dodgy terrain; star shaped hill, triangular gullies, etc.)

Deployment

Players are expected to have deployment complete within 30 minutes from the start of the round.

Scoring and recording Bounds

The designated scoring system will be 32-0 scoring system. Score sheets to be provided by organisers. Players are required to record (tick) each completed bound by both attacker and defender on the same score sheet. Players are fully responsible for recording scores and are not subject to alteration once handed in to umpire/s or organisers.

The same version of 32-0 as is being used at previously at WIC will be used, i.e.

Difference = & EE losses (Losers - Winners) Tournament Scores
>=95%
32-0
>=90%, but <95
31-1
>=85%, but <90%
30-2
>=80%, but <85%
29-3
>=75%, but <80%
28-4
>=70%, but <75%
27-5
>=60%, but <70%
26-6
>=50%, but <60%
25-7
>=40%, but <50%
24-8
>=35%, but <40%
23-9
>=30%, but <35%
22-10
>=25%, but <30%
21-11
>=20%, but <25%
20-12
>=15%, but <20%
19-13
>=10%, but <15%
18-14
>=5%, but <10%
17-15
<5%
16-16

Match Duration

Matches will run for a nominal duration of 4 hours, event timing permitting, plus 0-15 minutes overtime as determined randomly by the umpire, at which point "time" will be announced.

Late Arrival Penalties

Players must be present and ready to start the match at the appointed time after the draw has been released. Where a player has a reasonable excuse for arriving late the match start can be delayed by up to 15 minutes. After this time the effected player will be awarded a bye and full points for the match.

End Of Match Procedure

When the umpire calls "time" to signal the nominal end of the round (see Match Duration). All matches will cease all movement and immediately resolve any shooting and combats as per normal combat phase. The bound is then declared over and the match finished.

  Victory points for each player are then calculated, recorded on the score sheet, signed by both players and returned to the umpire or championship administrators. They are not subject to alteration after this point.

Organising the draw

The draw is based on the Swiss System with the basic principles being:

  • Two players may play each other only once,
  • Players are paired with others of the same (or nearest) progressive score,
  • Final ranking order is determined by the aggregate of points won.

Byes

Should the total number of players be (or become) odd during the tournament, a "bye" may need to be issued to a player prior to any pairing. No player is to receive more than one bye per tournament.

Players who are absent without reasonable cause will forfeit the round/s (scoring nil), opponents will receive the equivalent to a 'bye' assuming they cannot be re-integrated into the pairing process.

The player receiving the 'bye' will be chosen randomly from those eligible on the lowest score.

Organisers have the option to use a reserve player (if available) to eliminate the "bye". The reserve player, if used, would be paired against an opponent chosen randomly from those eligible on the lowest score

Final Championship Placings

On conclusion of the last round, players are sorted by their total accumulated score, with provision for adjustment to players receiving a bye (refer Scoring Byes). If two or more players are tied on equal scores, refer to section Countbacks for determining the final placings.

Scoring byes

Players awarded a "bye" are given full points under the designated scoring system.

Countback Method

This countback method is for separating competitors on tied scores for the top three placing in all categories (overall, female, junior). The countback is done following order:

  • If the tied players actually had a game, the winner of that game is ranked higher. In the case of a three or more way tie only use this step if one player defeated all the others currently tied on the same score.
  • Total EE kills.
  • The sum of their opponents scores. The player whose opponents scored higher is ranked above the other. If an opponent did not play in all rounds (other than when allocated a bye), that opponent's total score is adjusted as per c) below.

If a player fails to compete in any rounds of a tournament other than when allocated a bye, use an average score from there completed games to fill in the missing rounds strictly for the purpose of calculating countback scores for their opponents.

Special Conditions

All figures must be appropriately based and painted and must accurately depict the troops they represent.

  Players must fully define their troops as they are placed on table.

  Any incorrect army list discovered after a game has commenced (after set up dice have been rolled) must be corrected prior to the next match.

  If a player resigns from a game at any stage after the first set up dice have been rolled their opponents will be awarded full points.

  The default measurement system for the competition will be metric, players may agree to use imperial if they prefer.

Umpires

The Umpires will adjudicate in accordance with the written letter of the rules, unless otherwise specified by an official clarification released by the authors, or, in conjunction with IWF clarifications. Umpires otherwise have final adjudication on any issues with ambiguities or requiring interpretation.

Players are to accept the Umpire's decision with good grace and participate at the discretion of the organisers. Players who exhibit offensive, disruptive or inappropriate behavior will be removed from the competition at the discretion of the organisers.

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