DBR Tournament
Ruleset: De Bellis Renationis v. 2.0 with the latest IWF clarifications.
Time period: 1494 AD - 1700 AD
Sub-categories: none
Number of games: 6 (2 games per day)
Figure scale: 15mm scale bases and miniatures
Army selection: Two lists, 400 army points.
Full Rules
Start Times & Pre-match Attendance Checks
Friday, February 25th
- 08:30 - 12:15 1st round of World Championship tournaments
- 14:00 - 17:45 2nd round of World Championship tournaments
Saturday, February 26th
- 08:30 - 12:15 3rd round of World Championship tournaments
- 14:00 - 17:45 4th round of World Championship tournaments
Sunday, February 27th
- 08:30 - 12:15 5th round of World Championship tournaments
- 13:30 - 17:15 6th round of World Championship tournaments
Competitors are required to be present at the scheduled start time.
Competitors not present at the scheduled start time should make contact with one of the designated organisers to explain their circumstances and advised an expected arrival time. Refer section "Contacting the Organisers"
Late penalties apply to all competitors not present at their tables after the scheduled start time and the "draw" having being released by the organisers. (see section late arrival penalties).
Dice
All dice will be supplied by the organisers. Players are obliged to use these dice unless both agree to use alternate dice supplied by themselves.
Contacting the Organisers
In the event that a player is running late for a match or unable to attend any round, we would require them to make contact with the organisers to advise us of your situation. Organisers can be contacted on the following mobile phone number: +64 21 996 072
Terrain
Players need to provide their own terrain features. The umpire reserves the right to reject the use of any terrain pieces by any player, that is deemed inappropriate by design or layout (eg. dodgy terrain; star shaped hill, triangular gullies, etc.)
Deployment and Orders
Players are expected to have deployment complete within 30 minutes from the start of the round.
Deployment orders are to be made available to opponents upon completion of each game. Orders should be written clearly without ambiguity. Maps are permitted as long as they clearly indicate relative positions between commands.
Scoring
The designated scoring system will be 32-0 scoring system. Score sheets to be provided by organisers. Players are required to record (tick) each completed bound by both attacker and defender on the same score sheet. Players are fully responsible for recording scores and are not subject to alteration once handed in to umpire/s or organisers.
| Difference = & EE losses (Losers - Winners) | Tournament Scores |
|
>=95% |
32-0 |
|
>=90%, but <95 |
31-1 |
|
>=85%, but <90% |
30-2 |
|
>=80%, but <85% |
29-3 |
|
>=75%, but <80% |
28-4 |
|
>=70%, but <75% |
27-5 |
|
>=60%, but <70% |
26-6 |
|
>=50%, but <60% |
25-7 |
|
>=40%, but <50% |
24-8 |
|
>=35%, but <40% |
23-9 |
|
>=30%, but <35% |
22-10 |
|
>=25%, but <30% |
21-11 |
|
>=20%, but <25% |
20-12 |
|
>=15%, but <20% |
19-13 |
|
>=10%, but <15% |
18-14 |
|
>=5%, but <10% |
17-15 |
|
<5% |
16-16 |
Match Duration
Matches will run for a nominal duration of 3 hours and 30 minutes, plus 0-15 minutes overtime as determined randomly by the umpire, at which point "time" will be announced.
Late Arrival Penalties
Players must be present and ready to start the match at the appointed time after the draw has been released. Where a player has a reasonable excuse for arriving late the match start can be delayed by up to 15 minutes. After this time the effected player will be awarded a bye and full points for the match.
End Of Match Procedure
When the umpire calls "time" to signal the nominal end of the round (see Match Duration);
- All matches that have recorded at least twelve (12) completed bounds per player will cease all movement and immediately resolve any shooting and combats as per normal combat phase. The bound is then declared over and the match finished.
- Matches that have failed to record twelve (12) completed bounds per player continue under the Blitz rule until the defending player has completed their twelve (12th) bound. The match is then declared finished.
- Victory points for each player are then calculated, recorded on the score sheet, signed by both players and returned to the umpire or championship administrators. They are not subject to alteration after this point.
Organising the draw
The draw is based on the Swiss System with the basic principles being:
- Two players may play each other only once,
- Players are paired with others of the same (or nearest) progressive score,
- Final ranking order is determined by the aggregate of points won.
Pairing Procedure
First round draw is done randomly with following exceptions:
- Players with same nationality will not play against each others.
- Players shall not be paired against any relatives in the first degree of consanguinity.
- Players seeded to the top 10% will not play against each others.
- International competitors will not be allocated a bye.
Second round pairing has following exceptions:
- Players with same nationality will not play against each others.
- Players shall not be paired against any relatives in the first degree of consanguinity.
- International competitors will not be allocated a bye.
Sixth round pairing has following exceptions:
- Top 25% has no limits for pairing.
- Players with same nationality will not play against each others.
- Juniors and female players outside of top 25% will paired with their own sub-category.
- Players shall not be paired against any relatives in the first degree of consanguinity.
Byes
Should the total number of players be (or become) odd during the tournament, a "bye" may need to be issued to a player prior to any pairing. No player is to receive more than one bye per tournament.
Players who are absent without reasonable cause will forfeit the round/s (scoring nil), opponents will receive the equivalent to a 'bye' assuming they cannot be re-integrated into the pairing process.
The player receiving the 'bye' will be chosen randomly from those eligible on the lowest score.
Organisers have the option to use a reserve player (if available) to eliminate the "bye". The reserve player, if used, would be paired against an opponent chosen randomly from those eligible on the lowest score
Final Championship Placings
On conclusion of the last round, players are sorted by their total accumulated score, with provision for adjustment to players receiving a bye (refer Scoring Byes). If two or more players are tied on equal scores, refer to section Countbacks for determining the final placings.
Junior Championship Placings
Players aged 18 years or younger as of 12th June, who qualify for a championship placing as the Junior WIC based on their total accumulated score with the same provisions for byes as per section Scoring Byes, and countbacks, refer section Countback Method.
Female Championship Placings
Female players qualify for a championship placing as the Female WIC based on their total accumulated score with the same provisions for byes as per section Scoring Byes, and countbacks, refer section Countback Method.
Scoring byes
Players awarded a "bye" are given full points under the designated scoring system.
Countback Method
This countback method is for separating competitors on tied scores for the top three placing in all categories (overall, female, junior). The countback is done following order:
- If the tied players actually had a game, the winner of that game is ranked higher. In the case of a three or more way tie only use this step if one player defeated all the others currently tied on the same score.
- Total EE kills.
- The sum of their opponents scores. The player whose opponents scored higher is ranked above the other. If an opponent did not play in all rounds (other than when allocated a bye), that opponent's total score is adjusted as per c) below.
If a player fails to compete in any rounds of a tournament other than when allocated a bye, use an average score from there completed games to fill in the missing rounds strictly for the purpose of calculating countback scores for their opponents.
Special Conditions
- All figures must be appropriately based and painted and must accurately depict the troops they represent.
- Players must fully define their troops as they are placed on table.
- Any incorrect army list discovered after a game has commenced (after set up dice have been rolled) must be corrected prior to the next match.
- If a player resigns from a game at any stage after the first set up dice have been rolled their opponents will be awarded full points.
- The default measurement system for the competition will be metric, players may agree to use imperial if they prefer.
Umpires
The Umpires will adjudicate in accordance with the written letter of the rules, unless otherwise specified by an official clarification released by the authors, or, in conjunction with IWF clarifications. Umpires otherwise have final adjudication on any issues with ambiguities or requiring interpretation.
Players are to accept the Umpire's decision with good grace remembering, any player haranguing, being aggressive or abusive to the Umpire may be subject to having their game forfeited or, in severe cases, be ejected from the competition.
Players participate at the discretion of the organisers. Players who exhibit offensive, disruptive or inappropriate behaviour will be removed from the competition at the discretion of the organisers.





