DBA Championship

Ruleset: De Bellis Antiquitatis Version 2.2.

Time period: 3000 BC - 1500 AD
Number of games: Two days, six rounds per day
Table size: 600mm x 600mm
Figure scale: 15mm scale bases and miniatures
Ground Scale: 100paces = 25mm

Army Lists
One list for the Ancient Tournament and one list for the Medieval Tournament. Each list limited to a specific sub-period or sublist. Final element options, where they exist, are chosen before each game.

Final element options selected prior to the game are noted down prior to determining the invader but after declaration of the opponents list.

Format

There are two tournaments that make up the DBA Championship.

Saturday, February 26th DBA Ancient Tournament" (Army list date from 3000BC to 450AD).

Sunday, February 27th DBA Medieval Tournament" (Army list date from 451AD-1490AD).

Each tournament will have tournament placings determined separately resulting in the "DBA Ancient Tournament Champion" and a "DBA Medieval Tournament Champion". The combined scores, from both tournaments, will define the "DBA World Championship".

Start Times & Pre-match Attendance Checks

The following start times for briefings and rounds apply. Competitors are required to be present at the scheduled start time.

Saturday, February 26th
08:30 - Player Briefing
09:00 - 10:00 DBA Ancient Championship Round One
10:15 - 11:15 DBA Ancient Championship Round Two
11:30 - 12:30 DBA Ancient Championship Round Three
13:30 - 14:30 DBA Ancient Championship Round Four
14:45 - 15:45 DBA Ancient Championship Round Five
16:00 - 17:00 DBA Ancient Championship Round Six

Sunday, February 27th
08:30 - Player Briefing
09:00 - 10:00 DBA Medieval Championship Round One
10:15 - 11:15 DBA Medieval Championship Round Two
11:30 - 12:30 DBA Medieval Championship Round Three
13:30 - 14:30 DBA Medieval Championship Round Four
14:45 - 15:45 DBA Medieval Championship Round Five
16:00 - 17:00 DBA Medieval Championship Round Six

Amendments and Special Rules:

1. Players are required to bring their own terrain which must be of legal dimensions.
2. Terrain placement is by the rules.
3. Built up areas are not compulsory.
4. A littorial defender's compulsory waterway is optional, unless requested by the invader, indicating an invasion route along a coastline.
5. The interpretation of the "Unofficial Guide to DBA" will be adopted, for all the situations in which they are not in contradiction with the DBA 2.2 rule book.www.wadbag.com/DBAGuide
6. Players must fully define their troops when placing them on the table.
7. Dismounting is done as part of deployment. That is stands capable of dismounting are placed as either mounted or dismounted at deployment and this can not then be changed.

Contacting the Organisers

In the event that a player is running late for a match or unable to attend any round, we would require them to make contact with the organisers to advise us of your situation. Organisers can be contacted on the following mobile phone number: +64 21 996 072

Terrain

Players need to provide their own terrain features. The umpire reserves the right to reject the use of any terrain pieces by any player, that is deemed inappropriate by design or layout (eg. dodgy terrain; star shaped hill, triangular gullies, etc.)

Scoring

The designated scoring system will be 20-0 scoring system. Score sheets to be provided by organisers. Players are fully responsible for recording scores and are not subject to alteration once handed in to umpire/s or organisers.

  • Winner: 12 points less own destroyed.
  • Draw: 4 points plus enemy elements destroyed less own losses.
  • Loser: Enemy destroyed.

Note for the purposes of tournament scoring losses are calculated as follows:

  • 1 point per element (including the general and any scythed chariot, but not denizens or camp followers).
  • 2 points for loss of own general.
  • 2 points for loss of own camp.

Late Arrival Penalties

Players must be present and ready to start the match at the appointed time after the draw has been released. Where a player has a reasonable excuse for arriving late the match start can be delayed by up to 15 minutes. After this time the effected player will be awarded a bye and full points for the match.

Scoring Byes

Players awarded a "bye" are given full points under the designated scoring system.

Final Tournament and Championship Placings

On conclusion of the last round of the DBA Ancient Tournament, players are sorted by their total accumulated score, with provision for adjustment to players receiving a bye (refer Scoring Byes). If two or more players are tied on equal scores, refer to section Countbacks for determining the final placings.

On conclusion of the last round of the DBA Medieval Tournament, players are sorted by their total accumulated score, with provision for adjustment to players receiving a bye (refer Scoring Byes). If two or more players are tied on equal scores, refer to section Countbacks for determining the final placings.

At the conclusion of both Ancient & Medieval tournaments player scores are combined to determine the DBA World Championship. If two or more players are tied on equal scores, refer to section Countbacks for determining the final placings.

Match Duration

Matches will run for a nominal duration of 60 minutes plus 0-5 minutes overtime as determined randomly by the umpire, at which point "time" will be announced.

Late Arrival Penalties

Players must be present and ready to start the match at the appointed time after the draw has been released. Where a player has a reasonable excuse for arriving late the match start can be delayed by up to 10 minutes. After this time the effected player will be awarded a bye and full points for the match.

End Of Match Procedure

When the umpire calls "time" to signal the nominal end of the round (see Match Duration);

  • The player will cease all movement and immediately players will resolve any shooting and combats as per normal combat phase. The bound is then declared over and the match finished.
  • Victory points for each player are then calculated, recorded on the score sheet, signed by both players and returned to the umpire or championship administrators. They are not subject to alteration after this point.

Countback Method

This countback method is for separating competitors on tied scores in all categories (overall, female, junior). The countback is completed in the following order:

  • If the tied players actually had a game, the winner of that game is ranked higher. In the case of a three or more way tie only use this step if one player defeated all the others currently tied on the same score.
  • The sum of their opponents scores. The player whose opponents scored higher is ranked above the other.
  • Umpires Discretion.

If a player fails to compete in any rounds of a tournament other than when allocated a bye, use an average score from there completed games to fill in the missing rounds strictly for the purpose of calculating countback scores for their opponents.

Organising the draw

The draw is based on the Swiss System with the basic principles being:

  • Two players may play each other only once,
  • Players are paired with others of the same (or nearest) progressive score, using a W/L/D system to speed up next round determination
  • Final ranking order is determined by the aggregate of points won.

Byes

Should the total number of players be (or become) odd during the tournament, a "bye" may need to be issued to a player prior to any pairing. No player is to receive more than one bye per tournament.

Players who are absent without reasonable cause will forfeit the round/s (scoring nil), opponents will receive the equivalent to a 'bye' assuming they cannot be re-integrated into the pairing process.

Special Conditions

  • All figures must be appropriately based and painted and must accurately depict the troops they represent.
  • Players must fully define their troops as they are placed on table.
  • Any incorrect army list discovered after a game has commenced (after set up dice have been rolled) must be corrected prior to the next match.
  • If a player resigns from a game at any stage after the first set up dice have been rolled their opponents will be awarded full points.
  • The default measurement system for the competition will be metric, players may agree to use imperial if they prefer.

Umpires

The Umpires will adjudicate in accordance with the written letter of the rules, unless otherwise specified by an official clarification released by the authors. Umpires otherwise have final adjudication on any issues with ambiguities or requiring interpretation with the guidelines provided by the WADBAG Unofficial Guide clarifications as a guide.

Players are to accept the Umpire's decision with good grace remembering, any player haranguing, being aggressive or abusive to the Umpire may be subject to having their game forfeited or, in severe cases, be ejected from the competition.

Players participate at the discretion of the organisers. Players who exhibit offensive, disruptive or inappropriate behaviour will be removed from the competition at the discretion of the organisers.

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