DBA Championship
Ruleset: De Bellis Antiquitatis Version 2.2.
Time period: 3000 BC - 1500 AD
Number of games: Two days, six rounds per day
Table size: 600mm x 600mm
Figure scale: 15mm scale bases and miniatures.
Army Lists
One list for the Ancient Tournament and one list for the Medieval Tournament. Each list limited to a specific sub-period with final options chosen before each game.
Format
There are two tournaments that make up the DBA Championship.
Saturday, February 26th
DBA Ancient Tournament" (Army list date from 3000BC to 450AD).
Sunday, February 27th DBA Medieval Tournament" (Army list date from 451AD-1490AD).
Each tournament will have tournament placings determined separately resulting in the "DBA Ancient Tournament Champion" and a "DBA Medieval Tournament Champion". The combined scores, from both tournaments, will define the "DBA World Championship".
Amendments and Special Rules:
1. Players are required to bring their own terrain which must be of legal dimensions.
2. Terrain placement is by the rules.
3. Built up areas are not compulsory.
4. A littorial defender's compulsory waterway is optional, unless requested by the invader, indicating an invasion route along a coastline.
5. The interpretation of the "Unofficial Guide to DBA" will be adopted, for all the situations in which they are not in contradiction with the DBA 2.2 rule book.
Dice
All dice will be supplied by the organisers. Players are obliged to use these dice unless both agree to use alternate dice supplied by themselves.
Contacting the Organisers
In the event that a player is running late for a match or unable to attend any round, we would require them to make contact with the organisers to advise us of your situation. Organisers can be contacted on the following mobile phone number: +64 21 996 072
Terrain
Players need to provide their own terrain features. The umpire reserves the right to reject the use of any terrain pieces by any player, that is deemed inappropriate by design or layout (eg. dodgy terrain; star shaped hill, triangular gullies, etc.)
Scoring
The designated scoring system will be 20-0 scoring system. Score sheets to be provided by organisers. Players are fully responsible for recording scores and are not subject to alteration once handed in to umpire/s or organisers.
- Winner: 20 points less own destroyed.
- Draw: 5 points plus enemy elements destroyed less own losses.
- Loser: Enemy destroyed.
Note for the purposes of tournament scoring losses are calculated as follows:
- 1 point per element (including the general and any scythed chariot, but not denizens or camp followers).
- 2 points for loss of own general.
- 2 points for loss of own camp.
Late Arrival Penalties
Players must be present and ready to start the match at the appointed time after the draw has been released. Where a player has a reasonable excuse for arriving late the match start can be delayed by up to 15 minutes. After this time the effected player will be awarded a bye and full points for the match.
Scoring Byes
Players awarded a "bye" are given full points under the designated scoring system.
Final Tournament and Championship Placings
On conclusion of the last round of the DBA Ancient Tournament, players are sorted by their total accumulated score, with provision for adjustment to players receiving a bye (refer Scoring Byes). If two or more players are tied on equal scores, refer to section Countbacks for determining the final placings.
On conclusion of the last round of the DBA Medieval Tournament, players are sorted by their total accumulated score, with provision for adjustment to players receiving a bye (refer Scoring Byes). If two or more players are tied on equal scores, refer to section Countbacks for determining the final placings.
At the conclusion of both Ancient & Medieval tournaments player scores are combined to determine the DBA World Championship. If two or more players are tied on equal scores, refer to section Countbacks for determining the final placings.
Match Duration
Matches will run for a nominal duration of 60 minutes plus 0-5 minutes overtime as determined randomly by the umpire, at which point "time" will be announced.
Late Arrival Penalties
Players must be present and ready to start the match at the appointed time after the draw has been released. Where a player has a reasonable excuse for arriving late the match start can be delayed by up to 10 minutes. After this time the effected player will be awarded a bye and full points for the match.
Further Rules
If the bound count is forgotten then the players should agree the number of bounds played or, if agreement cannot be reached, it is assumed that the number of bounds displayed is correct. An umpire is not in a position to resolve such a disagreement. No-one interrupts or distracts the player making moves during their 2 minute blitz period.
Player's notes
- 12 bounds of play should not be seen as a target number of bounds. It is a minimum expectation.
- Players are requested to bear in mind that the Blitz period is not budgeted for in the competition schedule. As such, players are requested to get through the Blitz as quickly as possible.
- The recording of the number of bounds played should highlight at an early stage whether a reasonable speed of play is being achieved. If this appears to be a problem and cannot be resolved between the players, an umpire should be called.
End Of Match Procedure
When the umpire calls "time" to signal the nominal end of the round (see Match Duration);
- All matches that have recorded at least twelve (12) completed bounds per player will cease all movement and immediately resolve any shooting and combats as per normal combat phase. The bound is then declared over and the match finished.
- Matches that have failed to record twelve (12) completed bounds per player continue under the Blitz rule until the defending player has completed their twelve (12th) bound. The match is then declared finished.
- Victory points for each player are then calculated, recorded on the score sheet, signed by both players and returned to the umpire or championship administrators. They are not subject to alteration after this point.
Countback Method
This countback method is for separating competitors on tied scores for the top three placing in all categories (overall, female, junior). The countback is done following order:
- If the tied players actually had a game, the winner of that game is ranked higher. In the case of a three or more way tie only use this step if one player defeated all the others currently tied on the same score.
- Sum of their opponents percentage losses.
- The sum of their opponents scores. The player whose opponents scored higher is ranked above the other. If an opponent did not play in all rounds (other than when allocated a bye), that opponent's total score is adjusted as per c) below.
If a player fails to compete in any rounds of a tournament other than when allocated a bye, use an average score from there completed games to fill in the missing rounds strictly for the purpose of calculating countback scores for their opponents.
Organising the draw
The draw is based on the Swiss System with the basic principles being:
- Two players may play each other only once,
- Players are paired with others of the same (or nearest) progressive score, using a W/L/D system to speed up next round determination
- Final ranking order is determined by the aggregate of points won.
Byes
Should the total number of players be (or become) odd during the tournament, a "bye" may need to be issued to a player prior to any pairing. No player is to receive more than one bye per tournament.
Players who are absent without reasonable cause will forfeit the round/s (scoring nil), opponents will receive the equivalent to a 'bye' assuming they cannot be re-integrated into the pairing process.
Special Conditions
- All figures must be appropriately based and painted and must accurately depict the troops they represent.
- Players must fully define their troops as they are placed on table.
- Any incorrect army list discovered after a game has commenced (after set up dice have been rolled) must be corrected prior to the next match.
- If a player resigns from a game at any stage after the first set up dice have been rolled their opponents will be awarded full points.
- The default measurement system for the competition will be metric, players may agree to use imperial if they prefer.
Umpires
The Umpires will adjudicate in accordance with the written letter of the rules, unless otherwise specified by an official clarification released by the authors, or, in conjunction with IWF clarifications. Umpires otherwise have final adjudication on any issues with ambiguities or requiring interpretation.
Players are to accept the Umpire's decision with good grace remembering, any player haranguing, being aggressive or abusive to the Umpire may be subject to having their game forfeited or, in severe cases, be ejected from the competition.
Players participate at the discretion of the organisers. Players who exhibit offensive, disruptive or inappropriate behaviour will be removed from the competition at the discretion of the organisers.





